When it is created in a level without specific cropsie type, it provides +2 bonus nearby cropsies in the level goals. For example, in the level with carrots, bananas, pears, plums as a level goal and all six types of cropsie are on the board, when tomato become a super tomato, it automatically provides bonus nearby cropsies except tomatoes and water drops and super tomato disappears.
When it is created in level with the specific type of normal cropsie, it has a minimum of 6 value to a maximum of 20 value depending on the value of each cropsie that is used to combine a super cropsie.
When it is created in level with the specific type of super cropsie, it has a yellow ribbon on the bottom right.
When it is created nearby a squirrel, the squirrel immediately swings its tails on 5×5 range centering the squirrel, and if there are nuts in the range, they will be collected.
When it is created nearby a goat, the goat immediately finds the nearest hay and collect it.
When it is created right under the cloud, it will be super-charged to strike cropsies at 5 points immediately.